DHS Tin Arc
Rubber description:
This rubber is a hybrid that bridges the gap between traditional Chinese tackiness and modern European performance. It features a medium-hard orange sponge paired with a slightly tacky, durable topsheet. It provides a balanced, all-around offensive playing experience that is highly predictable, making it suitable for both forehand and backhand use across close-to-table and mid-distance play.
Performance Characteristics
- Speed and Dwell: The rubber possesses a wide dynamic range, feeling relatively dead during passive play or low-impact shots. It requires active, deliberate strokes to engage the sponge, at which point it delivers consistent speed and acceleration. It is not an inherently high-catapult rubber, rewarding players who provide their own power.
- Spin and Throw: The surface provides reliable spin potential that favors brush-looping and European-style looping techniques. It features a low-to-medium throw angle on slower, passive strokes that increases to a medium-high arc when executing aggressive, high-power shots.
- Control and Feel: Because the rubber does not provide excessive âautomaticâ assistance, it offers high levels of control for short-game precision, flicking, and counter-looping. It is noted for being more stable and less prone to bottoming out than many high-tension rubbers.
Setup Recommendations
- Blade Pairing: It performs most effectively on offensive-oriented (OFF/OFF-) blades. Users report it may feel overly heavy or unengaging on slower, all-wood blades, while finding better synergy and âlivelinessâ on carbon or lighter-weight setups.
- Usage: This is a versatile option for players transitioning from classic Japanese rubbers who desire more modern spin potential without the extreme, uncontrollable catapult effects found in many contemporary tensors.
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Recent Reviews
#1 â December 2017
Really liked this rubber on my Yasaka Goiabao. It has excellent short game and opens up on backspin with little effort. Additionally, it has more than enough speed to finish the point and a dangerously low arc.
Reminiscent of TG3N, it is much easier to play. Being slower than modern tensor rubbers, you can easily unleash your power without missing the table. The downside is, you have to learn that the rubber does nothing for you by itself. You have to put a bit more effort into your shots.
#2 â October 2016
Sponge:
This rubber features a medium-hard orange sponge, paired with a slightly tacky topsheet. The topsheet exhibits remarkable durability, with minimal wear after over a year of use. While its tackiness has diminished over time, it still delivers excellent performance in various shots. After re-gluing a few months ago, it underwent a slight shrinkage of approximately a millimetre, which is hardly noticeable.
Blade:
The rubber was tested on a 5-ply all-wood blade, specifically the DHS A6002 pre-made bat.
Characteristics:
In the short game, this rubber feels rather unresponsive. However, as the ball speed increases, it generates a decent pace. Despite its moderate speed, chopping with this rubber remains viable. It possesses the necessary low gears, although it lacks some higher gears.
One noticeable characteristic is that the throw angle increases when struck with force. This became apparent during backhand flicks, where strong hits resulted in a higher trajectory. This observation suggests that the rubber may not offer the highest level of precision for a non-tensor type.
In terms of spin, the rubber responds well to deliberate effort, but it lacks the effortless spin production of most tensor-based rubbers.
Overall, this rubber provides a solid performance across different strokes and spin variations.
#3 â September 2016
Hi All!
Since there were no full reviews here, I am posting one. DHS TinArc is a mix of Euro and Chinese feel, closer to the latter. I recommend boosting it a little.
In terms of speed, the boosted version is a bit faster and springier than the unboosted version, and both have a wide dynamic range. It can feel dead when hitting with little force, but it comes alive when you hit with medium to full power.
Throw angle is the same, quite low on slow loop strokes, which opens up to a medium high/high throw when using the correct technique. I had no problem with it after MX-P. I would say this sheet is a tempo slower than MX-P on full power, but three tempos slower when playing passively. It feels more Chinese than MX-P, in terms of topsheet contact.
I tried it on a Butterfly ZJK ALC (2012, blue dragon) and a Yinhe Venus 14, both OFF- looping blades. I would say speed is near the Bluefire M2, but way more stable when counterlooping, and it does not bottom out.
To be honest, the rubber can be fast because of the sponge, but it only represents your technique and power without tensor or catapult effect. Some say this rubber is dead⌠no, it is only different.
I would recommend this rubber to an ALL/OFF- player as a DO IT ALL rubber. Easy to drop, to smash, to counterspin, to first spin. Can be used to chop, over the table underspin game.
The spin is totally OK, when brush looping or when doing the European loop (just need to open the angle and squeeze the ball a bit more) and the result will be a killer finishing loop.
To place this rubber in the whole picture, it is a CHINESE LIGHT rubber. If a Euro player wants to try some cheaper Chinese stuff, go for this. If I compare it to Chinese rubbers, this one is a quality product, a bit more lively than the others.
Weight is 62g in max square, around 50g on a 159*150 Butterfly head shape. Stickiness: I can throw the ball up to 50 cm with it, (BF M2 lifts 20 cm) so it is similar to MX-S or BF JP seriesâŚ
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