Donic Original True Carbon Inner
Blade description:
The Donic Original True Carbon Inner is a 5+2 construction composite blade featuring Koto outer plies. Designed with an inner-carbon arrangement, it provides a unique balance of wood-like feedback and the stability characteristic of carbon fibers. It is generally categorized as an OFF- to OFF blade, offering high levels of control without sacrificing the power needed for attacking play.
Playing Characteristics
- Feel and Dwell: The blade is noted for its crisp, direct, and stable feel. While it maintains a “woody” sensation during touch shots and passive play, it produces a distinct carbon-reinforced reaction when hit with higher force.
- Trajectory and Spin: It produces a characteristically low and long arc. This trajectory is well-suited for deep, aggressive placement and allows for reliable spin generation during loop drives.
- Speed and Power: While it offers sufficient speed for mid-distance rallies and powerful smashes, it is not an ultra-fast, stiff blade. It functions best as an “inner” type, rewarding players who value shot placement, spin variation, and consistency over pure, linear speed.
- Control and Versatility: The blade excels in the short game, including service returns, aggressive pushes, and active blocking. It is highly regarded for its ability to handle passive blocks and counters with ease.
Technical Considerations
- Weight and Balance: Generally lightweight, facilitating quick adjustments and wrist-based play like flicks.
- Rubber Pairing: Feedback suggests the blade pairs effectively with modern, medium-to-hard tension rubbers. Users note that pairing it with high-quality rubbers can result in a setup that rivals significantly more expensive professional equipment.
- Performance Note: Because of the inner-carbon construction, the sweet spot is slightly more focused than some outer-carbon alternatives, rewarding accurate center-strikes, yet remaining forgiving enough for intermediate-level play.
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Recent Reviews
#1 — June 2025
Great blade for the intermediate player. However, by pairing it with suitable rubbers, it can also be a good fit for both a skilled beginner and a fairly advanced player.
This is my first inner carbon blade.
It’s not as fast as I initially thought. Apparently, you need to pair it with modern rubbers to achieve a really high loop speed. The koto top layer provides a low, but well-balanced, throw. Smash speed, however, is quite high.
The control is fantastic.
In my opinion, the straight grip is perfect. The blade quality and finish are very good, especially considering the price.
I need to try out a limba top inner carbon, and perhaps a hinoki too, to figure out which inner carbon suits me best. Until then, this is my favorite blade so far.
#2 — April 2024
Had a robot testing session with this blade. My setup included DHS H3 Neo Boosted on the forehand (FH) and Tenergy 05 on the backhand (BH). The bare blade weighs 88g, with a total weight of 193g after adding the rubbers. For comparison, I also used the Donic Waldner Senso Carbon (WSC) with the same rubber setup.
This blade appears to be modeled after the BTY Viscaria, with differences in the placement and type of carbon layer. The blade profile and handle length and shape are similar to the Viscaria.
Compared to the WSC, this blade is faster and bouncier. On FH drives, full-force shots are crisp and precise. However, on slow to medium shots, the feel is slightly mushy due to the boosted H3 rubber. Despite this, the balls land consistently on the other side without much difficulty. The throw is slightly lower than the WSC, and the control is very good.
On BH drives, the speed is excellent. Due to the slightly lower throw, punch blocks can be executed with power, and passive blocks are effortless. FH and BH loops are also easy to execute, with well-paced shots at close and medium distances. Unfortunately, I lack the space to test long-distance shots. The WSC is known to be weak in long-distance shots.
In terms of pushes, the blade allows for both aggressive and short control pushes. Similar to the WSC, there is nothing particularly remarkable in this area.
On serves, the blade has enough flex to generate good spin. However, the blade truly excels in loop drives with backspin. Hitting the sweet spot results in balls landing with speed, whether cross-court or down the line. Blocking is also effortless with this blade.
Overall, I am interested in experimenting with different rubbers to find the best combination. T05 on the BH is very effective, while H3 Neo on the FH requires some effort to generate pace. This blade is faster than the WSC with a lower throw, offering a good wood feel on slow shots and a carbon feel on hard shots. Update: Razka Z is the ideal FH rubber for this blade.
#3 — April 2024
Used to wooden blades like Primorac, after using Timo Boll ALC for a few months, I couldn’t forget the feeling when blocking. I couldn’t handle the TB ALC; it’s fast but impossible to defend when not in perfect position. The ball is immediately out or up in the sky. That’s where my quest for an inner type started.
This DTCI blade provides everything it advertises: absolutely great with BH block with the typical Koto feeling but not too fast at all, probably in the off- department (some would say all-around+, whereas I think this is more an off- “+”, bordering on, with max gears). With this or the TB ALC, you will know if you can stand Koto or not, it’s very stable but might be weird to loop with at first.
With the DTCI, I will rarely overshoot during topspins or counters. The short game is impeccable and the serves are OK. If you’re still of a wood blade, smashes get a little bit time to adjust because it’s going more straight. With the right commitment, you can do a lot of damage. Flared handle is quite good, nothing remarkable.
All in all, I’m really satisfied with the blade and will use it for the upcoming season. I’m using Fastarc G1 2.0 FH (subject to change) and Fastarc C1 1.8 BH (keeper or 2.0). For curiosity, I’ll be looking for some limba outer ply blades such as the Acoustic Carbon Inner or similar to see if looping can be even easier without losing too much in the blocking game.
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